#encoding:utf-8
#==============================================================================
# ■ Cache
#------------------------------------------------------------------------------
#  此模块载入所有图像,建立并保存 Bitmap 对象。为加快载入速度并节省内存,
#  此模块将以建立的 bitmap 对象保存在内部哈希表中,使得程序在需要已存在
#  的图像时能快速读取 bitmap 对象。
#==============================================================================

module Cache
  #--------------------------------------------------------------------------
  # ● 获取动画图像
  #--------------------------------------------------------------------------
  def self.animation(filename, hue)
    load_bitmap("Graphics/Animations/", filename, hue)
  end
  #--------------------------------------------------------------------------
  # ● 获取战斗背景(地面)图像
  #--------------------------------------------------------------------------
  def self.battleback1(filename)
    load_bitmap("Graphics/Battlebacks1/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取战斗背景(墙壁)图像
  #--------------------------------------------------------------------------
  def self.battleback2(filename)
    load_bitmap("Graphics/Battlebacks2/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取战斗图
  #--------------------------------------------------------------------------
  def self.battler(filename, hue)
    load_bitmap("Graphics/Battlers/", filename, hue)
  end
  #--------------------------------------------------------------------------
  # ● 获取角色行走图
  #--------------------------------------------------------------------------
  def self.character(filename)
    load_bitmap("Graphics/Characters/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取角色肖像图
  #--------------------------------------------------------------------------
  def self.face(filename)
    load_bitmap("Graphics/Faces/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取远景图
  #--------------------------------------------------------------------------
  def self.parallax(filename)
    load_bitmap("Graphics/Parallaxes/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取“图片”图像
  #--------------------------------------------------------------------------
  def self.picture(filename)
    load_bitmap("Graphics/Pictures/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取系统图像
  #--------------------------------------------------------------------------
  def self.system(filename)
    load_bitmap("Graphics/System/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取图块组图像
  #--------------------------------------------------------------------------
  def self.tileset(filename)
    load_bitmap("Graphics/Tilesets/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取标题图像(背景)
  #--------------------------------------------------------------------------
  def self.title1(filename)
    load_bitmap("Graphics/Titles1/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 获取标题图像(外框)
  #--------------------------------------------------------------------------
  def self.title2(filename)
    load_bitmap("Graphics/Titles2/", filename)
  end
  #--------------------------------------------------------------------------
  # ● 读取位图
  #--------------------------------------------------------------------------
  def self.load_bitmap(folder_name, filename, hue = 0)
    @cache ||= {}
    if filename.empty?
      empty_bitmap
    elsif hue == 0
      normal_bitmap(folder_name + filename)
    else
      hue_changed_bitmap(folder_name + filename, hue)
    end
  end
  #--------------------------------------------------------------------------
  # ● 生成空位图
  #--------------------------------------------------------------------------
  def self.empty_bitmap
    Bitmap.new(32, 32)
  end
  #--------------------------------------------------------------------------
  # ● 生成/获取普通的位图
  #--------------------------------------------------------------------------
  def self.normal_bitmap(path)
    @cache[path] = Bitmap.new(path) unless include?(path)
    @cache[path]
  end
  #--------------------------------------------------------------------------
  # ● 生成/获取色相变化后的位图
  #--------------------------------------------------------------------------
  def self.hue_changed_bitmap(path, hue)
    key = [path, hue]
    unless include?(key)
      @cache[key] = normal_bitmap(path).clone
      @cache[key].hue_change(hue)
    end
    @cache[key]
  end
  #--------------------------------------------------------------------------
  # ● 检查缓存是否存在
  #--------------------------------------------------------------------------
  def self.include?(key)
    @cache[key] && !@cache[key].disposed?
  end
  #--------------------------------------------------------------------------
  # ● 清空缓存
  #--------------------------------------------------------------------------
  def self.clear
    @cache ||= {}
    @cache.clear
    GC.start
  end
end