#encoding:utf-8
#==============================================================================
# ■ Window_BattleEnemy
#------------------------------------------------------------------------------
#  战斗画面中,选择“敌人目标”的窗口。
#==============================================================================

class Window_BattleEnemy < Window_Selectable
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #     info_viewport : 信息显示用显示端口
  #--------------------------------------------------------------------------
  def initialize(info_viewport)
    super(0, info_viewport.rect.y, window_width, fitting_height(4))
    refresh
    self.visible = false
    @info_viewport = info_viewport
  end
  #--------------------------------------------------------------------------
  # ● 获取窗口的宽度
  #--------------------------------------------------------------------------
  def window_width
    Graphics.width - 128
  end
  #--------------------------------------------------------------------------
  # ● 获取列数
  #--------------------------------------------------------------------------
  def col_max
    return 2
  end
  #--------------------------------------------------------------------------
  # ● 获取项目数
  #--------------------------------------------------------------------------
  def item_max
    $game_troop.alive_members.size
  end
  #--------------------------------------------------------------------------
  # ● 获取敌人实例
  #--------------------------------------------------------------------------
  def enemy
    $game_troop.alive_members[@index]
  end
  #--------------------------------------------------------------------------
  # ● 绘制项目
  #--------------------------------------------------------------------------
  def draw_item(index)
    change_color(normal_color)
    name = $game_troop.alive_members[index].name
    draw_text(item_rect_for_text(index), name)
  end
  #--------------------------------------------------------------------------
  # ● 显示窗口
  #--------------------------------------------------------------------------
  def show
    if @info_viewport
      width_remain = Graphics.width - width
      self.x = width_remain
      @info_viewport.rect.width = width_remain
      select(0)
    end
    super
  end
  #--------------------------------------------------------------------------
  # ● 隐藏窗口
  #--------------------------------------------------------------------------
  def hide
    @info_viewport.rect.width = Graphics.width if @info_viewport
    super
  end
end