#encoding:utf-8
#==============================================================================
# ■ Scene_Skill
#------------------------------------------------------------------------------
# 技能画面
# 为了方便共通化处理,这里把技能也称为“物品”。
#==============================================================================
class Scene_Skill < Scene_ItemBase
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_help_window
create_command_window
create_status_window
create_item_window
end
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
wy = @help_window.height
@command_window = Window_SkillCommand.new(0, wy)
@command_window.viewport = @viewport
@command_window.help_window = @help_window
@command_window.actor = @actor
@command_window.set_handler(:skill, method(:command_skill))
@command_window.set_handler(:cancel, method(:return_scene))
@command_window.set_handler(:pagedown, method(:next_actor))
@command_window.set_handler(:pageup, method(:prev_actor))
end
#--------------------------------------------------------------------------
# ● 生成状态窗口
#--------------------------------------------------------------------------
def create_status_window
y = @help_window.height
@status_window = Window_SkillStatus.new(@command_window.width, y)
@status_window.viewport = @viewport
@status_window.actor = @actor
end
#--------------------------------------------------------------------------
# ● 生成物品窗口
#--------------------------------------------------------------------------
def create_item_window
wx = 0
wy = @status_window.y + @status_window.height
ww = Graphics.width
wh = Graphics.height - wy
@item_window = Window_SkillList.new(wx, wy, ww, wh)
@item_window.actor = @actor
@item_window.viewport = @viewport
@item_window.help_window = @help_window
@item_window.set_handler(:ok, method(:on_item_ok))
@item_window.set_handler(:cancel, method(:on_item_cancel))
@command_window.skill_window = @item_window
end
#--------------------------------------------------------------------------
# ● 获取技能的使用者
#--------------------------------------------------------------------------
def user
@actor
end
#--------------------------------------------------------------------------
# ● 指令“技能”
#--------------------------------------------------------------------------
def command_skill
@item_window.activate
@item_window.select_last
end
#--------------------------------------------------------------------------
# ● 物品“确定”
#--------------------------------------------------------------------------
def on_item_ok
@actor.last_skill.object = item
determine_item
end
#--------------------------------------------------------------------------
# ● 物品“取消”
#--------------------------------------------------------------------------
def on_item_cancel
@item_window.unselect
@command_window.activate
end
#--------------------------------------------------------------------------
# ● 播放物品使用声效
#--------------------------------------------------------------------------
def play_se_for_item
Sound.play_use_skill
end
#--------------------------------------------------------------------------
# ● 使用物品
#--------------------------------------------------------------------------
def use_item
super
@status_window.refresh
@item_window.refresh
end
#--------------------------------------------------------------------------
# ● 切换角色
#--------------------------------------------------------------------------
def on_actor_change
@command_window.actor = @actor
@status_window.actor = @actor
@item_window.actor = @actor
@command_window.activate
end
end