#encoding:utf-8
#==============================================================================
# ■ Window_ShopBuy
#------------------------------------------------------------------------------
# 商店画面中,买入时显示所有商品的窗口。
#==============================================================================
class Window_ShopBuy < Window_Selectable
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_reader :status_window # 状态窗口
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize(x, y, height, shop_goods)
super(x, y, window_width, height)
@shop_goods = shop_goods
@money = 0
refresh
select(0)
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return 304
end
#--------------------------------------------------------------------------
# ● 获取项目数
#--------------------------------------------------------------------------
def item_max
@data ? @data.size : 1
end
#--------------------------------------------------------------------------
# ● 获取商品
#--------------------------------------------------------------------------
def item
@data[index]
end
#--------------------------------------------------------------------------
# ● 设置持有金钱
#--------------------------------------------------------------------------
def money=(money)
@money = money
refresh
end
#--------------------------------------------------------------------------
# ● 获取选择项目的有效状态
#--------------------------------------------------------------------------
def current_item_enabled?
enable?(@data[index])
end
#--------------------------------------------------------------------------
# ● 获取商品价格
#--------------------------------------------------------------------------
def price(item)
@price[item]
end
#--------------------------------------------------------------------------
# ● 查询商品是否可买
#--------------------------------------------------------------------------
def enable?(item)
item && price(item) <= @money && !$game_party.item_max?(item)
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
make_item_list
create_contents
draw_all_items
end
#--------------------------------------------------------------------------
# ● 生成商品列表
#--------------------------------------------------------------------------
def make_item_list
@data = []
@price = {}
@shop_goods.each do |goods|
case goods[0]
when 0; item = $data_items[goods[1]]
when 1; item = $data_weapons[goods[1]]
when 2; item = $data_armors[goods[1]]
end
if item
@data.push(item)
@price[item] = goods[2] == 0 ? item.price : goods[3]
end
end
end
#--------------------------------------------------------------------------
# ● 绘制项目
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
rect = item_rect(index)
draw_item_name(item, rect.x, rect.y, enable?(item))
rect.width -= 4
draw_text(rect, price(item), 2)
end
#--------------------------------------------------------------------------
# ● 设置状态窗口
#--------------------------------------------------------------------------
def status_window=(status_window)
@status_window = status_window
call_update_help
end
#--------------------------------------------------------------------------
# ● 更新帮助内容
#--------------------------------------------------------------------------
def update_help
@help_window.set_item(item) if @help_window
@status_window.item = item if @status_window
end
end