#encoding:utf-8
#==============================================================================
# ■ Scene_Item
#------------------------------------------------------------------------------
# 物品画面
#==============================================================================
class Scene_Item < Scene_ItemBase
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_help_window
create_category_window
create_item_window
end
#--------------------------------------------------------------------------
# ● 生成分类窗口
#--------------------------------------------------------------------------
def create_category_window
@category_window = Window_ItemCategory.new
@category_window.viewport = @viewport
@category_window.help_window = @help_window
@category_window.y = @help_window.height
@category_window.set_handler(:ok, method(:on_category_ok))
@category_window.set_handler(:cancel, method(:return_scene))
end
#--------------------------------------------------------------------------
# ● 生成物品窗口
#--------------------------------------------------------------------------
def create_item_window
wy = @category_window.y + @category_window.height
wh = Graphics.height - wy
@item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
@item_window.viewport = @viewport
@item_window.help_window = @help_window
@item_window.set_handler(:ok, method(:on_item_ok))
@item_window.set_handler(:cancel, method(:on_item_cancel))
@category_window.item_window = @item_window
end
#--------------------------------------------------------------------------
# ● 分类“确定”
#--------------------------------------------------------------------------
def on_category_ok
@item_window.activate
@item_window.select_last
end
#--------------------------------------------------------------------------
# ● 物品“确定”
#--------------------------------------------------------------------------
def on_item_ok
$game_party.last_item.object = item
determine_item
end
#--------------------------------------------------------------------------
# ● 物品“取消”
#--------------------------------------------------------------------------
def on_item_cancel
@item_window.unselect
@category_window.activate
end
#--------------------------------------------------------------------------
# ● 播放使用物品声效
#--------------------------------------------------------------------------
def play_se_for_item
Sound.play_use_item
end
#--------------------------------------------------------------------------
# ● 使用物品
#--------------------------------------------------------------------------
def use_item
super
@item_window.redraw_current_item
end
end