module Sound
def self.play_system_sound(n)
$data_system.sounds[n].play
end
def self.play_cursor
play_system_sound(0)
end
def self.play_ok
play_system_sound(1)
end
def self.play_cancel
play_system_sound(2)
end
def self.play_buzzer
play_system_sound(3)
end
def self.play_equip
play_system_sound(4)
end
def self.play_save
play_system_sound(5)
end
def self.play_load
play_system_sound(6)
end
def self.play_battle_start
play_system_sound(7)
end
def self.play_escape
play_system_sound(8)
end
def self.play_enemy_attack
play_system_sound(9)
end
def self.play_enemy_damage
play_system_sound(10)
end
def self.play_enemy_collapse
play_system_sound(11)
end
def self.play_boss_collapse1
play_system_sound(12)
end
def self.play_boss_collapse2
play_system_sound(13)
end
def self.play_actor_damage
play_system_sound(14)
end
def self.play_actor_collapse
play_system_sound(15)
end
def self.play_recovery
play_system_sound(16)
end
def self.play_miss
play_system_sound(17)
end
def self.play_evasion
play_system_sound(18)
end
def self.play_magic_evasion
play_system_sound(19)
end
def self.play_reflection
play_system_sound(20)
end
def self.play_shop
play_system_sound(21)
end
def self.play_use_item
play_system_sound(22)
end
def self.play_use_skill
play_system_sound(23)
end
end