#encoding:utf-8
#==============================================================================
# ■ Game_Switches
#------------------------------------------------------------------------------
#  处理开关的类。本质上是套了个壳的 Array 。本类的实例请参考 $game_switches 。
#==============================================================================

class Game_Switches
  #--------------------------------------------------------------------------
  # ● 初始化对象
  #--------------------------------------------------------------------------
  def initialize
    @data = []
  end
  #--------------------------------------------------------------------------
  # ● 获取开关
  #--------------------------------------------------------------------------
  def [](switch_id)
    @data[switch_id] || false
  end
  #--------------------------------------------------------------------------
  # ● 设置开关
  #     value : 开启 (true) / 关闭 (false)
  #--------------------------------------------------------------------------
  def []=(switch_id, value)
    @data[switch_id] = value
    on_change
  end
  #--------------------------------------------------------------------------
  # ● 设置开关时的处理
  #--------------------------------------------------------------------------
  def on_change
    $game_map.need_refresh = true
  end
end