#encoding:utf-8
#==============================================================================
# ■ Game_Switches
#------------------------------------------------------------------------------
# 处理开关的类。本质上是套了个壳的 Array 。本类的实例请参考 $game_switches 。
#==============================================================================
class Game_Switches
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
@data = []
end
#--------------------------------------------------------------------------
# ● 获取开关
#--------------------------------------------------------------------------
def [](switch_id)
@data[switch_id] || false
end
#--------------------------------------------------------------------------
# ● 设置开关
# value : 开启 (true) / 关闭 (false)
#--------------------------------------------------------------------------
def []=(switch_id, value)
@data[switch_id] = value
on_change
end
#--------------------------------------------------------------------------
# ● 设置开关时的处理
#--------------------------------------------------------------------------
def on_change
$game_map.need_refresh = true
end
end