#encoding:utf-8
#==============================================================================
# ■ Scene_Base
#------------------------------------------------------------------------------
# 游戏中所有 Scene 类(场景类)的父类
#==============================================================================
class Scene_Base
#--------------------------------------------------------------------------
# ● 主逻辑
#--------------------------------------------------------------------------
def main
start
post_start
update until scene_changing?
pre_terminate
terminate
end
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
create_main_viewport
end
#--------------------------------------------------------------------------
# ● 开始后处理
#--------------------------------------------------------------------------
def post_start
perform_transition
Input.update
end
#--------------------------------------------------------------------------
# ● 判定是否更改场景中
#--------------------------------------------------------------------------
def scene_changing?
SceneManager.scene != self
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
update_basic
end
#--------------------------------------------------------------------------
# ● 更新画面(基础)
#--------------------------------------------------------------------------
def update_basic
Graphics.update
Input.update
update_all_windows
end
#--------------------------------------------------------------------------
# ● 结束前处理
#--------------------------------------------------------------------------
def pre_terminate
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
Graphics.freeze
dispose_all_windows
dispose_main_viewport
end
#--------------------------------------------------------------------------
# ● 执行渐变
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(transition_speed)
end
#--------------------------------------------------------------------------
# ● 获取渐变速度
#--------------------------------------------------------------------------
def transition_speed
return 10
end
#--------------------------------------------------------------------------
# ● 生成显示端口
#--------------------------------------------------------------------------
def create_main_viewport
@viewport = Viewport.new
@viewport.z = 200
end
#--------------------------------------------------------------------------
# ● 释放显示端口
#--------------------------------------------------------------------------
def dispose_main_viewport
@viewport.dispose
end
#--------------------------------------------------------------------------
# ● 更新所有窗口
#--------------------------------------------------------------------------
def update_all_windows
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
ivar.update if ivar.is_a?(Window)
end
end
#--------------------------------------------------------------------------
# ● 释放所有窗口
#--------------------------------------------------------------------------
def dispose_all_windows
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
ivar.dispose if ivar.is_a?(Window)
end
end
#--------------------------------------------------------------------------
# ● 返回前一个场景
#--------------------------------------------------------------------------
def return_scene
SceneManager.return
end
#--------------------------------------------------------------------------
# ● 淡出各种音效以及图像
#--------------------------------------------------------------------------
def fadeout_all(time = 1000)
RPG::BGM.fade(time)
RPG::BGS.fade(time)
RPG::ME.fade(time)
Graphics.fadeout(time * Graphics.frame_rate / 1000)
RPG::BGM.stop
RPG::BGS.stop
RPG::ME.stop
end
#--------------------------------------------------------------------------
# ● 游戏结束的判定
# 如果全灭则切换到游戏结束画面。
#--------------------------------------------------------------------------
def check_gameover
SceneManager.goto(Scene_Gameover) if $game_party.all_dead?
end
end