module Vocab
ShopBuy = "买入"
ShopSell = "卖出"
ShopCancel = "取消"
Possession = "持有数"
ExpTotal = "当前经验"
ExpNext = "下一%s"
SaveMessage = "在哪个位置保存存档?"
LoadMessage = "从哪个位置读取存档?"
File = "存档"
PartyName = "%s的队伍"
Emerge = "%s出现了!"
Preemptive = "%s先发制人!"
Surprise = "%s被偷袭了!"
EscapeStart = "%s准备撤退!"
EscapeFailure = "但是被包围了……"
Victory = "%s胜利了!"
Defeat = "%s全灭了……"
ObtainExp = "获得了%s点经验值!"
ObtainGold = "获得了%s\\G!"
ObtainItem = "获得了%s!"
LevelUp = "%s已经%s%s了!"
ObtainSkill = "领悟了%s!"
UseItem = "%s使用了%s!"
CriticalToEnemy = "关键一击!"
CriticalToActor = "痛恨一击!"
ActorDamage = "%s受到了%s点的伤害!"
ActorRecovery = "%s的%s恢复了%s点!"
ActorGain = "%s的%s恢复了%s点!"
ActorLoss = "%s的%s失去了%s点!"
ActorDrain = "%s的%s被夺走了%s点!"
ActorNoDamage = "%s没有受到伤害!"
ActorNoHit = "失误!%s毫发无伤!"
EnemyDamage = "%s受到了%s点的伤害!"
EnemyRecovery = "%s的%s恢复了%s点!"
EnemyGain = "%s的%s恢复了%s点!"
EnemyLoss = "%s的%s失去了%s点!"
EnemyDrain = "%s的%s被夺走了%s点!"
EnemyNoDamage = "%s没有受到伤害!"
EnemyNoHit = "失误!%s毫发无伤!"
Evasion = "%s躲开了攻击!"
MagicEvasion = "%s抵消了魔法效果!"
MagicReflection = "%s反射了魔法效果!"
CounterAttack = "%s进行反击!"
Substitute = "%s代替%s承受了攻击!"
BuffAdd = "%s的%s上升了!"
DebuffAdd = "%s的%s下降了!"
BuffRemove = "%s的%s恢复了!"
ActionFailure = "对%s无效!"
PlayerPosError = "没有设置玩家的初始位置。"
EventOverflow = "调用的公共事件超过过上限。"
def self.basic(basic_id)
$data_system.terms.basic[basic_id]
end
def self.param(param_id)
$data_system.terms.params[param_id]
end
def self.etype(etype_id)
$data_system.terms.etypes[etype_id]
end
def self.command(command_id)
$data_system.terms.commands[command_id]
end
def self.currency_unit
$data_system.currency_unit
end
def self.level; basic(0); end
def self.level_a; basic(1); end
def self.hp; basic(2); end
def self.hp_a; basic(3); end
def self.mp; basic(4); end
def self.mp_a; basic(5); end
def self.tp; basic(6); end
def self.tp_a; basic(7); end
def self.fight; command(0); end
def self.escape; command(1); end
def self.attack; command(2); end
def self.guard; command(3); end
def self.item; command(4); end
def self.skill; command(5); end
def self.equip; command(6); end
def self.status; command(7); end
def self.formation; command(8); end
def self.save; command(9); end
def self.game_end; command(10); end
def self.weapon; command(12); end
def self.armor; command(13); end
def self.key_item; command(14); end
def self.equip2; command(15); end
def self.optimize; command(16); end
def self.clear; command(17); end
def self.new_game; command(18); end
def self.continue; command(19); end
def self.shutdown; command(20); end
def self.to_title; command(21); end
def self.cancel; command(22); end
end