#encoding:utf-8
#==============================================================================
# ■ Window_DebugLeft
#------------------------------------------------------------------------------
# 调试画面中,显示开关和变量编号的窗口。
#==============================================================================
class Window_DebugLeft < Window_Selectable
#--------------------------------------------------------------------------
# ● 类变量
#--------------------------------------------------------------------------
@@last_top_row = 0 # 保存顶行用
@@last_index = 0 # 保存光标位置用
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_reader :right_window # 右窗口
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, window_width, window_height)
refresh
self.top_row = @@last_top_row
select(@@last_index)
activate
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return 164
end
#--------------------------------------------------------------------------
# ● 获取窗口的高度
#--------------------------------------------------------------------------
def window_height
Graphics.height
end
#--------------------------------------------------------------------------
# ● 获取项目数
#--------------------------------------------------------------------------
def item_max
@item_max || 0
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
return unless @right_window
@right_window.mode = mode
@right_window.top_id = top_id
end
#--------------------------------------------------------------------------
# ● 获取模式
#--------------------------------------------------------------------------
def mode
index < @switch_max ? :switch : :variable
end
#--------------------------------------------------------------------------
# ● 获取顶端 ID
#--------------------------------------------------------------------------
def top_id
(index - (index < @switch_max ? 0 : @switch_max)) * 10 + 1
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
@switch_max = ($data_system.switches.size - 1 + 9) / 10
@variable_max = ($data_system.variables.size - 1 + 9) / 10
@item_max = @switch_max + @variable_max
create_contents
draw_all_items
end
#--------------------------------------------------------------------------
# ● 绘制项目
#--------------------------------------------------------------------------
def draw_item(index)
if index < @switch_max
n = index * 10
text = sprintf("S [%04d-%04d]", n+1, n+10)
else
n = (index - @switch_max) * 10
text = sprintf("V [%04d-%04d]", n+1, n+10)
end
draw_text(item_rect_for_text(index), text)
end
#--------------------------------------------------------------------------
# ● 按下取消键时的处理
#--------------------------------------------------------------------------
def process_cancel
super
@@last_top_row = top_row
@@last_index = index
end
#--------------------------------------------------------------------------
# ● 设置右窗口
#--------------------------------------------------------------------------
def right_window=(right_window)
@right_window = right_window
update
end
end